Friday, 2 September 2011

Calculating Offsets


 Introduction

This tutorial is more of a tip than a tutorial. It just explains how to calculate offsets for jumps and calls within the program you are patching.

Types of Jumps/Calls

Here I will just describe the different types of jumps and calls which you will come across:

Short Jumps
Short jumps be they conditional or unconditional jumps are 2 bytes long (or 1 nibble if your Californian ;-). These are relative jumps taken from the first byte after the two bytes of the jump. Using short jumps you can jump a maximum of 127 bytes forward and 128 bytes backwards.

Long Jumps
Long jumps if they are relative are 6 bytes long for conditional jumps and are 5 bytes long for unconditional jumps. For conditional jumps 2 bytes are used to identify that it is a long jump and what type of jump (je, jg, jns etc) it is. The other 4 bytes are used to show how far away the target location is relative to the first byte after the jump. In an unconditional jump only 1 byte is used to identify it as a long unconditional jump and the other 4 are used to show it's target's relative position, as with the conditional jumps.

Calls
There are two different types of calls which we will use. The normal type of call works the same as the long jumps in that it is relative to it's current position. The other type gives a reference to a memory location, register or stack position which holds the memory location it will call. The position held by the later is direct e.g. the memory location referenced may contain 401036h which would be the exact position that you would call, not relative to the position of the call. The size of these types of calls depends on any calculations involved in the call i.e. you could do: 'call dword ptr [eax * edx + 2]'. Long jumps can also be made using this method, but I didn't say that earlier as to avoid repetition.

Tables
Here is a brief list of all the different types of jumps/calls and their appropriate op-codes. Where different jumps have the same Op-Codes I have grouped them:

Jump Description Short Op-Code Long Op-Code
call procedure call E8xxxxxxxx N/A
jmp u nconditional jump EBxx E9xxxxxxxx
ja/jnbe jump if above 77xx 0F87xxxxxxxx
jae/jnb/jnc jump if above or equal 73xx 0F83xxxxxxxx
jb/jc/jnae jump if below 72xx 0F82xxxxxxxx
jbe/jna jump if below or equal 76xx 0F86xxxxxxxx
jcxz/jecxz jump if cx/ecx equals zero E3xx N/A
je/jz jump if equal/zero 74xx 0F84xxxxxxxx
jne/jnz jump if not equal/zero 75xx 0F85xxxxxxxx
jg/jnle jump if greater 7Fxx 0F8Fxxxxxxxx
jge/jnl jump if greater or equal 7Dxx 0F8Dxxxxxxxx
jl/jnge jump if less 7Cxx 0F8Cxxxxxxxx
jle/jng jump if less or equal 7Exx 0F8Exxxxxxxx
jno jump if not overflow 71xx 0F81xxxxxxxx
jnp/jpo jump if no parity/parity odd 7Bxx 0F8Bxxxxxxxx
jns jump if not signed 79xx 0F89xxxxxxxx
jo jump if overflow 70xx 0F80xxxxxxxx
jp/jpe jump if parity/parity even 7Axx 0F8Axxxxxxxx
js jump if sign 78xx 0F88xxxxxxxx



Calculating Offsets (finding in the xx's in table)

You will need to be able to calculate offsets when you add jumps and make calls within and to the code you have added. If you choose to do this by hand instead of using a tool then here are the basics:

For jumps and calls further on in memory from your current position you take the address where you want to jump/call and subtract from it the memory location of the next instruction after your call/jump i.e.:

(target mem address) - (mem location of next instruction after call/jump)

Example
If we wanted to jump to 4020d0 and the next instruction *after* the jump is at location 401093 then we would use the following calculation:

4020d0 - 401093 = 103d

We then write the jump instruction in hex as e93d100000 where e9 is the hex op-code for a long relative jump and 3d100000 is the result of our calculation expanded to dword size and reversed.

For jumps and calls to locations *before* the current location in memory you take the address you want to call/jump to and subtract it from the memory location of the next instruction after your call/jump, then subtract 1 and finally perform a logical NOT on the result i.e.

NOT(mem address of next instruction - target mem address - 1)

Example
If we wanted to call location 401184 and the address of the next instruction after the call is 402190 then we do the following calculation:

NOT(402190 - 401184 - 1 ) = ffffeff4

We can then write our call instruction in hex as e8f4efffff where e8 is the hex op-code for relative call and f4efffff is the result of the calculation in reverse order.

If you want to practice with different examples then the best way to do this is to use a disassembler like WDASM which shows you the op-codes and try and work out the results yourself. Also as an end note you don't have to perform these calculations if you have enough room to make your jump or call instruction into an absolute jump call by doing the following as represented in assembler:

mov eax, 4020d0
call eax (or jmp eax)

Final Notes

Make life easier and use a program to do this ;-)

Bypass Internet Censorship


I remember not so long ago someone was asking about ways to get around and view sites that were blocked by the administrators, or some web filtering device, either at work or at school, hope this helps.

www.zensur.freerk.com

Burn a BIN without a CUE using NERO


Burn a BIN without a CUE using NERO

You've downloaded a *.BIN file, but there was no *.CUE file associated and you still want to burn the *.BIN file using Nero

Your options are:

1) Create yourself a *.CUE

2) Convert the *.BIN to an *.ISO

3) OR use Nero to burn without the *.CUE file!!!

Yes, that's possible... just follow these steps and you will be sorted. No need for *.CUE files anymore

Ok, here we go...

1) Start Nero

2) File -> Burn Image

3) Browse to the *.BIN file that you want to burn and open it

4) A window saying "Foreign Image Settings" will open

5) Check the settings. They should be as followed:

* Type of image: leave it to Data Mode 1
* Select the Raw Data check box
Note ->> The block size will change automatically from 2048 to 2352
* Leave Image Header and Image Trailer unchanged and set to 0
* Leave "Scrambled" and "Swapped" check boxes unchecked

6) Click on burn!

7) Enjoy

This tut was for Nero 5.x.x.x, I was told that "Burn Image" is under "recorder" in Nero 6. The rest of the steps should be the same...
xkalibur

Burn .bin file Without A .cue file


 To burn a bin file, you will need an appropriate cue file.

You do exactly the same as for iso files, but when you click on “burn image,” you don’t browse to the bin itself, but instead to the cue file, and you open that one.
When the writer starts to burn, it will automatically search for the bin file and start burning it. In fact, the cue file tells the burning program where it can find the bin file that is attached to it. It is VERY IMPORTANT that you use the right cue file when you burn a bin. i.e both cue and bin files that are attached to each other must be located in the same folder, and every bin file has it’s own cue file.


Normally, when you download a bin file, you can download the appropriate cue file as well. If you do not have the cue file (or feel bold) you can make the cue file yourself, which is really easy to do:

a. Open notepad

b. Copy the folowing text into notepad:

FILE“nameofimage“BINARY
TRACK 01 MODE1/2352
INDEX 01 00:00:00

Where nameofimage.bin is the name of the bin file you want ot burn.

c. The rest is easy: just save the notepad text with the name of the bin, but with the cue extension.

d. The file should be saved in the same folder as its appropriate bin file and should be something like myfile.cue

Or you can use Alcohol 120% to burn directly from the bin file

BulletProof FTP Server Tutorial


thanks to someone for this tut.

Configuring your Bulletproof FTP Server Tutorial

I am not sure where I found this tutorial, It’s been a while…It might even have been here... ..So if it is one of yours, my hat goes off to you once again....

After reading the excellent tutorial on "Creating an FTP" that Norway posted…

(I would suggest reading and following his tutorial first, then following up with this one)

I thought that perhaps this tutorial might be pretty helpful for those interested in knowing how to configure their Bulletproof FTP Server that don't already know how... Here's how to get started…

This is for the BulletProof FTP Server 2.10. However, It should work fine on most following versions as well.

I'm assuming you have it installed and cracked.

Basics
1. Start the program.
2. Click on Setup > Main > General from the pull-down menu.
3. Enter your server name into the 'Server Name' box. Under Connection set the “Max number of users" to any number. This is the limit as to how many users can be on your sever at any time.
4. Click on the 'options' tab of that same panel (on the side)
5. Look at the bottom, under IP Options. Put a check in the box “Refuse Multiple Connections from the same IP”. This will prevent one person from blocking your FTP to others.
6. Also put a check in the 'Blocked Banned IP (instead of notifying client). VERY IMPORTANT! If somebody decides to 'Hammer' (attempt to login numerous times VERY quickly) your server/computer may CRASH if you don't enable this.
7. Click on the 'advanced' tab
8. At the bottom again look at the 'hammering area'
9. Enable 'anti-hammer' and 'do not reply to people hammering' Set it for the following: Block IP 120 min if 5 connections in 60 sec. You can set this at whatever you want to but that is pretty much a standard Click 'OK'

Adding Users
11. Setup > User accounts form pull-down.
12. Right click in the empty 'User Accounts' area on the right: choose 'Add'
13. Enter account name. (ie: logon name)
14. In the 'Access rights' box right click: choose ‘Add’.
15. Browse until you find the directory (folder) you want to share. In the right column you will see a bunch of checkboxes. Put a check in the following ones: Read, Write, Append, Make, List, and +Subdirs. Press 'select'.
16. Enter a password for your new FTP account.
17. Click on 'Miscellaneous' in the left column. Make sure 'Enable Account' is selected. Enable 'Max Number of Users' set it at a number other than zero. 1 for a personal account and more that one for a group account. Enable 'Max. no. of connects per IP' set it at 1

18. Under 'Files' enable 'show relative path' this is a security issue. A FTP client will now not be able to see the ENTIRE path of the FTP. It will only see the path from the main directory. Hide hidden flies as well.
Put a tick in both of these.

Advanced:
You don't need to do any of this stuff, but It will help tweak your server and help you maintain order on it. All of the following will be broken down into small little areas that will tell you how to do one thing at a time.

Changing the Port
The default port is always 21, but you can change this. Many ISPs will routinely do a scan of its own users to find a ftp server, also when people scan for pubs they may scan your IP, thus finding your ftp server. If you do decide to change it many suggest that you make the port over 10,000.
1. Setup > Main > General
2. In the 'Connection' Area is a setting labeled 'Listen on Port Number:'
3. Make it any number you want. That will be your port number.
4. Click 'OK'

Making an 'Upload Only' or 'Download Only' ftp server.
This is for the entire SERVER, not just a user.
1. Setup > Main > Advanced
2. In the advanced window you will have the following options: uploads and downloads, downloads only, and uploads only. By default upload and download will be checked. Change it to whatever you want.
3. Click 'OK’


While you are running your server, usually you will end up spending more time at your computer than you normally do. Don't be afraid to ban IP's. Remember, on your FTP you do as you want.

When you are online you must also select the open server button next to the on-line button which is the on-line Button

You also have to use the actual Numbered ip Address ie: 66.250.216.67

Or even Better yet, get a no-ip.com address

Editing Extentions Of Files in BULK


Lets us say you have just download a new album or game
but all the files are .xxx and you need them to be
zip's, rar's, mp3's etc.....
then do the following

-create a new folder
-put all the files needing editing in the new folder
-then goto "run" in the start menu
-type in CMD and click ok

-the next thing needsa few bits of old dos commands
-you need to navagate CMD to the folder whree the files are
-you can do this by 1st getting the total adress of the folder
-and then typing it in cmd with a "cd" in frount
QUOTE
cd c:\xxx\yyy\ccc\

once you in the folder where the files are you can move on
nb u can cheek you in the right folder by typing dir to get a list of files

-now type in....
QUOTE
rename *.* *.zip

Nb change the zip to what ever the extention needs to be (.rar, .mp3 ect)

all done
you should hv now changed the .* to what ever you needed

happy downloading Benji

(by Benji)

nb to exit CMD type in "exit"

Boot WinXP Fast


Boot Winxp Fast

Follow the following steps

1. Open notepad.exe, type "del c:\windows\prefetch\ntosboot-*.* /q" (without the quotes) & save as "ntosboot.bat" in c:\
2. From the Start menu, select "Run..." & type "gpedit.msc".
3. Double click "Windows Settings" under "Computer Configuration" and double click again on "Shutdown" in the right window.
4. In the new window, click "add", "Browse", locate your "ntosboot.bat" file & click "Open".
5. Click "OK", "Apply" & "OK" once again to exit.
6. From the Start menu, select "Run..." & type "devmgmt.msc".
7. Double click on "IDE ATA/ATAPI controllers"
8. Right click on "Primary IDE Channel" and select "Properties".
9. Select the "Advanced Settings" tab then on the device or 1 that doesn't have 'device type' greyed out select 'none' instead of 'autodetect' & click "OK".
10. Right click on "Secondary IDE channel", select "Properties" and repeat step 9.
11. Reboot your computer.